Cingula

Cingula are one of the many hundreds of races living within the Elnverse and one of many to not have any parallel within both Forgotten Realms or Pathfinder lore. Cingula are very uncommon, and thus rarely have their own communities. The largest groups of Cingula are usually individual families living within other communities. Cingulan loyalty and hardiness means they are often valued as bodyguards.

Physical Description
Cingula are armoured humanoids resembling armadillos. Their tough armoured shell grants them great protection from injury.

Notable Cingula

 * Tattu

Standard Racial Traits
• Ability Score Racial Traits: Cingula gain +2 Con and +2 Wis.

• Type: Cingula are Monstrous Humanoids.

• Size: Cingula are Medium creatures and thus receive no bonuses or penalties due to their size.

• Speed: Cingula have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. They also have a burrow speed of 20 feet.

• Languages: Cingula begin play speaking Common and Terran. Cingula with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Defense Racial Traits
• Natural Armor: Cingula have a +5 natural armor bonus to their Armor Class.

Senses Racial Traits
• Darkvision: Cingula can see in the dark up to 60 feet.

Defensive Posture
Prerequisites: Cingula

Benefit: You've learned to use the armoured plate on your body to the best effect. When taking the Total Defense action, you may choose to become flat-footed, but gain a +5 natural armour bonus to AC. This bonus is doubled if you do not move that round.

Tumbling Attack
Prerequisites: Cingula, Defensive Posture, Character Level 5

Benefit: When you use the Defensive Posture feat, you may make a charge attack as a move action. The charge attack must be a slam attack, which deals 1d8 points of damage.